A downloadable game for Windows

Demo of Unity's Realtime Global Illumination, features two scenes: corridor and factory and two variants each: with and without realtime lightmaps.

In order to get the desired result I did the following:

  • used RealtimeCSG addon for Unity that allowed me to quickly build scenes that can showcase realtime GI
  • added realtime GI in lightning settings
  • added realtime reflection probe with box projection to override default skybox-based reflections
  • tweaked the strength of indirect lighting from main directional light
  • added volumetric lighiting using this addon
  • tweaked realtime shadow resolution
Published 25 days ago
StatusPrototype
PlatformsWindows
AuthorNimus100

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1.4.2 Corridor Demo.zip 47 MB

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